Course starts on Feb. 28. Days left:
How to enroll
If you want to register to the selected course, you can send a text message with your name, surname and the name of the course. 10 days before the start of the course, we will contact you and notify about schedule. You can also have a consultation by telephone: +38 (095) 498-84-43.
Texturing is the next step after modeling and it used to make the model colored, textured.
Texture is not only coloring of the object. In fact, the term “texture” refers to the roughness or the smoothness of the surface of the object, it displays the properties of the surface, which we can touch. All objects have several types of surface textures, including roughness, gloss, ability to reflect the light, etc.
When you create a texture, you should use variety of references of materials. You can also take pictures of the required surface on your own. Pictures with images of real textures are very valuable materials for working and analysis. As a result, you will accumulate a decent collection of all sorts of stones, sticks, bark, rusty iron, half-rotten burlap and other strange property, and an experienced instructor will teach you how to use Photoshop professionally for processing and further use of these images for texturing.
PBR texturing (physically based rendering)
The growth of computing power and widespreading needs for standardization of artistic content leads to the fact that physically reasonable rendering becomes a standard in the industry, aimed to rethinking of how we produce and render art.
Physically based rendering (PBR) provides the idea of using realistic model shading / lighting together with specified properties of the surface in order to proper reproducing of real materials.
PBR is rather a concept than a strict set of rules, but in practice the implementation of PBR systems are different. However, since they became all based on one main idea – to render more precise – many of principles are easily transferred from project to project or from the engine to the engine. For example, Marmoset Toolbag 2 supports most of the inputs expected from the PBR system.
Apart from the quality of the rendering, the most important reason to use the actual values of properties of materials is systematization. The presence of single base materials eliminates the need to guess the correct settings when you create the material. This simplifies the art-direction because there is a guarantee that the content created by the artists will look great in any light.
CG Academy was established in 2005 as a training center for developer companies, whose activities are directly related to the production schedule for computer games and advertising.
Today you have a unique opportunity to be trained in the most popular destinations in the area of digital graphics. Our experienced instructors are ready to share with you the latest technologies of creating art, not only for different genres of computer games, but also for other industries and areas of Production.
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+38 (095) 498-84-43